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My Projects

Here you can find information about the different projects I have worked on so far. Most of them come from my studies of Virtual Realities at the SRH University of Applied Sciences Heidelberg and are available on itch.io.

2022

VRex - Virtual Paleontology

Final group project during my studies. A realistic, scientifically founded simulation of the work of paleontologists in virtual reality.

  • 3D Art, Technical Art, C#-Scripting, Game Design

  • Engine: Unity3D

  • Supported VR Systems: Oculus

2022

Fällerama - Lumberjack Contest

Individual project during my studies in the module "Artificial Intelligence". My goal was to train an AI agent to cut down trees in a procedurally generated environment. I extended this to a game in which you can compete against the agent.

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  • 3D Art, C#-Scripting, AI Training

  • Engine: Unity3D

  • Playable in Browser (WebGL)

2021

Mars Mission (VR)

I worked on this project by Einfach Genial gGmbH during my internship in the summer of 2021. In this serious game, players can explore a city on Mars while working in various real companies. The ongoing project, which has been developed primarily by student workers and interns since 2019, is used in career orientation workshops organized in conjunction with school classes. The VR porting of two companies, which I carried out together with a former fellow student, is independent of this and can be run stand-alone.

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  • 3D-Art, Level Design, VR porting of two scenes (Rossmann, Kind)

  • Engine: Unity 3D

  • Supported VR-Systems: Oculus

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2021

University Recipes

Group project during my studies. The idea was to develop a cooking simulation for students. The result is a fun VR cooking game with numerous challenges.

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  • 3D Art, Level Design

  • Engine: Unity 3D

  • Supported VR Systems: Oculus

2021

Journey to the Center of the Earth

Individual programming project during my studies. A vertical platformer loosely based on Jules Verne's work.

  • Programming, 2D Art, Music

  • C++/raylib

2020

Blade Gunner

Group programming project during my studies. A cyberpunk gauntlet clone with five levels, three different playable characters and a challenging final battle against an out-of-control artificial intelligence.

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  • 2D Art, Programming, Texts, Level Design

  • C++/raylib

Online Portfolio

Philipp Müller

  • alt.text.label.LinkedIn
  • Sketchfab
  • itch.io

©2023 von Philipp Müller. Erstellt mit Wix.com

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